using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SpawnShield : MonoBehaviour
{
    public float delayToDestroy = 5;
    public GameObject shieldVFX;
    public Vector3 shieldOffset;  

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            var vfx = Instantiate(shieldVFX, transform) as GameObject;
            vfx.transform.SetParent(null);
            vfx.transform.position += shieldOffset;
            Destroy(vfx, delayToDestroy);
        }        
    }
}