using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
namespace BNG {
///
/// This script will adjust the player's virtual height to match the 'DesiredPlayerHeight' property.
/// For example, if the player's height is 1.5 meters tall, but the DesiredPlayerHeight = 1.6, then the player's virtual height will be increased by 0.1.
///
public class CalibratePlayerHeight : MonoBehaviour {
[Tooltip("Desired height of the player in meters. The player's presence in vr will be adjusted based on their physical height. 1.65 meters = 5.41 feet")]
public float DesiredPlayerHeight = 1.65f;
[Tooltip("Adjust the CharacterControllerYOffset property of this playerController. If not specified one will be found using GetComponentInChildren()")]
public BNGPlayerController PlayerController;
[Header("Startup")]
[Tooltip("If true, the player's virtual height will be adjusted to match DesiredPlayerHeight on Start()")]
public bool CalibrateOnStart = true;
[Header("Input :")]
[Tooltip("If specified, pressing this button / action will activate the calibration")]
public InputAction CalibrateHeightAction;
private float _initialOffset = 0;
private IEnumerator Start() {
if(CalibrateHeightAction != null) {
CalibrateHeightAction.Enable();
CalibrateHeightAction.performed += context => { CalibrateHeight(); };
}
if(PlayerController == null) {
PlayerController = GetComponentInChildren();
}
yield return new WaitForSeconds(1);
if(CalibrateOnStart) {
StartCoroutine(setupInitialOffset());
}
}
//private void Update()
//{
// CalibrateHeight();
//}
public void CalibrateHeight() {
CalibrateHeight(DesiredPlayerHeight);
}
public void CalibrateHeight(float calibrateHeight) {
Debug.Log("Calibrate Height");
float physicalHeight = GetCurrentPlayerHeight();
PlayerController.CharacterControllerYOffset = calibrateHeight - physicalHeight;
}
public void ResetPlayerHeight() {
PlayerController.CharacterControllerYOffset = _initialOffset;
}
public float GetCurrentPlayerHeight() {
if(PlayerController != null) {
return PlayerController.CameraHeight;
}
return 0;
}
public virtual void SetInitialOffset() {
if (PlayerController) {
_initialOffset = PlayerController.CharacterControllerYOffset;
}
}
IEnumerator setupInitialOffset() {
// Give slight delay before calibrating height
yield return new WaitForSeconds(0.1f);
SetInitialOffset();
CalibrateHeight();
}
}
}