using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIFader : MonoBehaviour { private float FadeTime; private CanvasGroup canvasGroup; private void Awake() { canvasGroup = GetComponent(); } private bool isShow = true; public void ShowPanel() { LeanTween.value(0, 1, FadeTime).setOnUpdate((float x) => { canvasGroup.alpha = x; }); canvasGroup.blocksRaycasts = true; isShow = true; } public void HidePanel() { LeanTween.value(1, 0, FadeTime).setOnUpdate((float x) => { canvasGroup.alpha = x; }); canvasGroup.blocksRaycasts = false; isShow = false; } public void Toggle() { if (isShow) HidePanel(); else ShowPanel(); } }