using UnityEngine;
namespace QFSW.QC.Actions
{
///
/// Waits for the given amount of seconds using real time.
///
public class WaitRealtime : ICommandAction
{
private float _startTime;
private readonly float _duration;
public bool IsFinished => Time.realtimeSinceStartup >= _startTime + _duration;
public bool StartsIdle => true;
/// The duration to wait for in seconds.
public WaitRealtime(float seconds)
{
_duration = seconds;
}
public void Start(ActionContext ctx)
{
_startTime = Time.realtimeSinceStartup;
}
public void Finalize(ActionContext ctx) { }
}
}