using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BNG { public class TeleportPlayerOnEnter : MonoBehaviour { public Transform TeleportDestination; void OnTriggerEnter(Collider other) { if(other.GetComponent<CharacterController>()) { PlayerTeleport pt = other.transform.GetComponentInParent<PlayerTeleport>(); if(pt && TeleportDestination) { pt.TeleportPlayerToTransform(TeleportDestination); } } } } }