using UnityEngine; using System.Collections; public class CUI_rotation_anim : MonoBehaviour { public Vector3 Rotation; // Use this for initialization void Start () { } // Update is called once per frame void Update () { this.transform.RotateAround(this.transform.position, this.transform.up, Rotation.y * Time.deltaTime); this.transform.RotateAround(this.transform.position, this.transform.right, Rotation.x * Time.deltaTime); this.transform.RotateAround(this.transform.position, this.transform.forward, Rotation.z * Time.deltaTime); } }