using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BNG { public class Tooltip : MonoBehaviour { /// /// Offset from Object we are providing tip to /// public Vector3 TipOffset = new Vector3(1.5f, 0.2f, 0); /// /// If true Y axis will be in World Coordinates. False for local coords. /// public bool UseWorldYAxis = true; /// /// Hide the tooltip if Camera is farther away than this. In meters. /// public float MaxViewDistance = 10f; /// /// Hide this if farther than MaxViewDistance /// Transform childTransform; public Transform DrawLineTo; LineToTransform lineTo; Transform lookAt; void Start() { lookAt = Camera.main.transform; lineTo = GetComponentInChildren(); childTransform = transform.GetChild(0); if (DrawLineTo && lineTo) { lineTo.ConnectTo = DrawLineTo; } } void Update() { UpdateTooltipPosition(); } public virtual void UpdateTooltipPosition() { if (lookAt) { transform.LookAt(Camera.main.transform); } else if (Camera.main != null) { lookAt = Camera.main.transform; } else if (Camera.main == null) { return; } transform.parent = DrawLineTo; transform.localPosition = TipOffset; if (UseWorldYAxis) { transform.localPosition = new Vector3(transform.localPosition.x, 0, transform.localPosition.z); transform.position += new Vector3(0, TipOffset.y, 0); } if (childTransform) { childTransform.gameObject.SetActive(Vector3.Distance(transform.position, Camera.main.transform.position) <= MaxViewDistance); } } } }