using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BNG { /// /// A simple Grabbable example that toggles a light source on and off /// public class Flashlight : GrabbableEvents { public Light SpotLight; public Transform LightSwitch; Vector3 originalSwitchPosition; // Start is called before the first frame update void Start() { originalSwitchPosition = LightSwitch.transform.localPosition; } public override void OnTrigger(float triggerValue) { SpotLight.enabled = triggerValue > 0.2f; LightSwitch.localPosition = new Vector3(originalSwitchPosition.x * triggerValue, originalSwitchPosition.y, originalSwitchPosition.z); base.OnTrigger(triggerValue); } public override void OnTriggerUp() { SpotLight.enabled = false; LightSwitch.localPosition = originalSwitchPosition; base.OnTriggerUp(); } } }