using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace BNG { public class AmmoDisplay : MonoBehaviour { public RaycastWeapon Weapon; public Text AmmoLabel; void OnGUI() { string loadedShot = Weapon.BulletInChamber ? "1" : "0"; AmmoLabel.text = loadedShot + " / " + Weapon.GetBulletCount(); } } }