/* ---------------------------------------
* Author: Martin Pane (martintayx@gmail.com) (@tayx94)
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
* Project: Graphy - Ultimate Stats Monitor
* Date: 04-Jan-18
* Studio: Tayx
*
* Git repo: https://github.com/Tayx94/graphy
*
* This project is released under the MIT license.
* Attribution is not required, but it is always welcomed!
* -------------------------------------*/
using UnityEngine;
using System.Collections.Generic;
using UnityEngine.UI;
namespace Tayx.Graphy.Utils
{
public static class G_ExtensionMethods
{
#region Methods -> Extension Methods
///
/// Functions as the SetActive function in the GameObject class, but for a list of them.
///
///
/// List of GameObjects.
///
///
/// Wether to turn them on or off.
///
public static List SetAllActive(this List gameObjects, bool active)
{
foreach (var gameObj in gameObjects)
{
gameObj.SetActive(active);
}
return gameObjects;
}
public static List SetOneActive(this List images, int active)
{
for (int i = 0; i < images.Count; i++)
{
images[i].gameObject.SetActive(i == active);
}
return images;
}
public static List SetAllActive(this List images, bool active)
{
foreach (var image in images)
{
image.gameObject.SetActive(active);
}
return images;
}
#endregion
}
}