using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR; public class CalibratePlayerCenter : MonoBehaviour { void OnEnable() { #if UNITY_2019_3_OR_NEWER InputDevices.deviceConnected += onDeviceChanged; #endif } void OnDisable() { #if UNITY_2019_3_OR_NEWER InputDevices.deviceConnected -= onDeviceChanged; #endif } private void onDeviceChanged(InputDevice obj) { var result = obj.subsystem.TryRecenter(); Debug.Log("Recenter: " + result); } }