using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class Player { public string Name; public int Score; public string DateTime; public List UnlockedMonumets = new List(); } [CreateAssetMenu(fileName = "PlayerInfo")] public class PlayerInfo : ScriptableObject { public List Players = new List(); public void AddNewPlayer(Player player) { Players.Add(player); } }