using System.Collections; using System.Collections.Generic; using UnityEngine; public class TimeBonus : BaseItem { [SerializeField] private int _timeBonus; private vTimerCounter _timerCounter; protected override void Awake() { base.Awake(); _timerCounter = FindObjectOfType(); } public override void Interact() { base.Interact(); _timerCounter.AddTime(_timeBonus); } }