using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PreviewModule : MonoBehaviour { [SerializeField] private UIPanel _previewPanel; [SerializeField] private RawImage _secondDisplayPreviewImage; public void TogglePanel(bool value) { if (value) { ShowPanel(); } else { HidePanel(); } } private void ShowPanel() { _previewPanel.ShowPanel(); _secondDisplayPreviewImage.gameObject.SetActive(true); } private void HidePanel() { _previewPanel.HidePanel(); _secondDisplayPreviewImage.gameObject.SetActive(false); } }