using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerSetup : MonoBehaviour { public static PlayerSetup Instance; [SerializeField] private PlayerInfo _playerInfo; [SerializeField] private Player _currentPlayer; public Player CurrentPlayer => _currentPlayer; public PlayerInfo PlayerInfo => _playerInfo; private void Awake() { if (Instance == null) { Instance = this; } else if (Instance == this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); } public Player CreateNewPlayer() { _currentPlayer = new Player(); SavePlayer(); return _currentPlayer; } public void SetPlayerName(string name) { _currentPlayer.Name = name; } public void SetPlayerScore(float score) { _currentPlayer.Score = score; } public void UnlockMonument(MonumentInfo info) { _currentPlayer.UnlockedMonumets.Add(info); } public bool TryFindMonument(MonumentInfo info) { return _currentPlayer.UnlockedMonumets.Contains(info); } public void SavePlayer() { _playerInfo.Players.Add(_currentPlayer); } }