using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BNG { /// /// HandPoseId's are integers set on a Hand Animator component as an integer. /// This enum provides a way to associate integers with an easy to understand name /// Add any HandPoses here that you wish to use from the Editor /// public enum HandPoseId { // Default = 0, Generic = 1, etc. Default = 0, Generic = 1, PingPongBall = 2, Controller = 3, Rock = 4, // Hand Pose ID's can be in any order PistolGrip = 50 } public class HandPoseDefinitions : MonoBehaviour { } }