using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor.Rendering.Universal.ShaderGUI { internal class AdvancedDissolve_LitDetailGUI { public static class Styles { public static readonly GUIContent detailInputs = new GUIContent("Detail Inputs", "These settings define the surface details by tiling and overlaying additional maps on the surface."); public static readonly GUIContent detailMaskText = new GUIContent("Mask", "Select a mask for the Detail map. The mask uses the alpha channel of the selected texture. The Tiling and Offset settings have no effect on the mask."); public static readonly GUIContent detailAlbedoMapText = new GUIContent("Base Map", "Select the surface detail texture.The alpha of your texture determines surface hue and intensity."); public static readonly GUIContent detailNormalMapText = new GUIContent("Normal Map", "Designates a Normal Map to create the illusion of bumps and dents in the details of this Material's surface."); public static readonly GUIContent detailAlbedoMapScaleInfo = new GUIContent("Setting the scaling factor to a value other than 1 results in a less performant shader variant."); } public struct LitProperties { public MaterialProperty detailMask; public MaterialProperty detailAlbedoMapScale; public MaterialProperty detailAlbedoMap; public MaterialProperty detailNormalMapScale; public MaterialProperty detailNormalMap; public LitProperties(MaterialProperty[] properties) { detailMask = BaseShaderGUI.FindProperty("_DetailMask", properties, false); detailAlbedoMapScale = BaseShaderGUI.FindProperty("_DetailAlbedoMapScale", properties, false); detailAlbedoMap = BaseShaderGUI.FindProperty("_DetailAlbedoMap", properties, false); detailNormalMapScale = BaseShaderGUI.FindProperty("_DetailNormalMapScale", properties, false); detailNormalMap = BaseShaderGUI.FindProperty("_DetailNormalMap", properties, false); } } public static void DoDetailArea(LitProperties properties, MaterialEditor materialEditor) { materialEditor.TexturePropertySingleLine(Styles.detailMaskText, properties.detailMask); materialEditor.TexturePropertySingleLine(Styles.detailAlbedoMapText, properties.detailAlbedoMap, properties.detailAlbedoMap.textureValue != null ? properties.detailAlbedoMapScale : null); if (properties.detailAlbedoMapScale.floatValue != 1.0f) { EditorGUILayout.HelpBox(Styles.detailAlbedoMapScaleInfo.text, MessageType.Info, true); } materialEditor.TexturePropertySingleLine(Styles.detailNormalMapText, properties.detailNormalMap, properties.detailNormalMap.textureValue != null ? properties.detailNormalMapScale : null); materialEditor.TextureScaleOffsetProperty(properties.detailAlbedoMap); } public static void SetMaterialKeywords(Material material) { if (material.HasProperty("_DetailAlbedoMap") && material.HasProperty("_DetailNormalMap") && material.HasProperty("_DetailAlbedoMapScale")) { bool isScaled = material.GetFloat("_DetailAlbedoMapScale") != 1.0f; bool hasDetailMap = material.GetTexture("_DetailAlbedoMap") || material.GetTexture("_DetailNormalMap"); CoreUtils.SetKeyword(material, "_DETAIL_MULX2", !isScaled && hasDetailMap); CoreUtils.SetKeyword(material, "_DETAIL_SCALED", isScaled && hasDetailMap); } } } }