#ifndef UNIVERSAL_UNLIT_META_PASS_INCLUDED #define UNIVERSAL_UNLIT_META_PASS_INCLUDED #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" struct Attributes { float4 positionOS : POSITION; float3 normalOS : NORMAL; float2 uv0 : TEXCOORD0; float2 uv1 : TEXCOORD1; float2 uv2 : TEXCOORD2; UNITY_VERTEX_INPUT_INSTANCE_ID }; struct Varyings { float4 positionCS : SV_POSITION; float2 uv : TEXCOORD0; #ifdef EDITOR_VISUALIZATION float2 VizUV : TEXCOORD1; float4 LightCoord : TEXCOORD2; #endif //Advanced Dissolve float3 positionOS : TEXCOORD3; float3 normalOS : TEXCOORD4; ADVANCED_DISSOLVE_UV(5) }; Varyings UniversalVertexMeta(Attributes input) { Varyings output = (Varyings)0; output.positionCS = UnityMetaVertexPosition(input.positionOS.xyz, input.uv1, input.uv2); output.uv = TRANSFORM_TEX(input.uv0, _BaseMap); #ifdef EDITOR_VISUALIZATION UnityEditorVizData(input.positionOS.xyz, input.uv0, input.uv1, input.uv2, output.VizUV, output.LightCoord); #endif //Advanced Dissolve output.positionOS = input.positionOS.xyz; output.normalOS = input.normalOS; ADVANCED_DISSOLVE_INIT_UV(output, input.uv0, output.positionCS) return output; } half4 UniversalFragmentMeta(Varyings fragIn, MetaInput metaInput) { #ifdef EDITOR_VISUALIZATION metaInput.VizUV = fragIn.VizUV; metaInput.LightCoord = fragIn.LightCoord; #endif return UnityMetaFragment(metaInput); } half4 UniversalFragmentMetaUnlit(Varyings input) : SV_Target { //Advanced Dissolve//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #if defined(_AD_STATE_ENABLED) float4 dissolveBase = 0; #if defined(_AD_CUTOUT_STANDARD_SOURCE_BASE_ALPHA) || defined(_AD_EDGE_ADDITIONAL_COLOR_BASE_COLOR) dissolveBase = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, input.uv); dissolveBase.rgb *= _BaseColor.rgb; #endif ADVANCED_DISSOLVE_SETUP_CUTOUT_SOURCE_USING_OS(input, dissolveBase, input.positionOS, input.normalOS) float3 dissolveAlbedo = 0; float3 dissolveEmission = 0; float dissolveBlend = AdvancedDissolveAlbedoEmission(cutoutSource, dissolveBase, dissolveAlbedo, dissolveEmission, input.uv); #endif //Advanced Dissolve///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// MetaInput metaInput = (MetaInput)0; metaInput.Albedo = _BaseColor.rgb * SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, input.uv).rgb; //Advanced Dissolve///////////////////////////////////////// #if defined(_AD_STATE_ENABLED) metaInput.Albedo = lerp(metaInput.Albedo, dissolveAlbedo, dissolveBlend); metaInput.Emission = lerp(metaInput.Emission, dissolveEmission, dissolveBlend); #endif return UniversalFragmentMeta(input, metaInput); } #endif