using UnityEngine; using System.Collections; using UnityEditor; using Dreamteck.Splines.Editor; namespace Dreamteck.Splines.Primitives { public class CapsuleEditor : PrimitiveEditor { public override string GetName() { return "Capsule"; } public override void Open(DreamteckSplinesEditor editor) { base.Open(editor); primitive = new Capsule(); } protected override void OnGUI() { base.OnGUI(); Capsule capsule = (Capsule)primitive; capsule.radius = EditorGUILayout.FloatField("Radius", capsule.radius); capsule.height = EditorGUILayout.FloatField("Height", capsule.height); } } }