using UnityEngine;
// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
namespace SciFiShipController
{
///
/// Used in the destruct module to keep track of object fragments
///
public class DestructFragment
{
#region Public Variables
// IMPORTANT - when changing this section also update SetClassDefault()
// Also update ClassName(ClassName className) Clone Constructor (if there is one)
public bool isDespawned;
public bool isPaused;
public MeshRenderer mRen;
public Rigidbody rBody;
public bool isDynamic;
public Vector3 originalLocalPosition;
public Quaternion originalLocalRotation;
public float timeUnmoving;
public bool isObjectVisible;
public float mass;
#endregion
#region Constructors
public DestructFragment()
{
SetClassDefaults();
}
#endregion
#region Public Member Methods
///
/// Set the defaults values for this class
///
public void SetClassDefaults()
{
isDespawned = false;
isPaused = false;
mRen = null;
rBody = null;
isDynamic = false;
originalLocalPosition = Vector3.zero;
originalLocalRotation = Quaternion.identity;
timeUnmoving = 0f;
isObjectVisible = false;
mass = 1f;
}
#endregion
}
}