using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BNG { [System.Serializable] public class HandPoseDefinition { [SerializeField] [Header("Wrist")] public FingerJoint WristJoint; [SerializeField] [Header("Thumb")] public List ThumbJoints; [SerializeField] [Header("Index")] public List IndexJoints; [SerializeField] [Header("Middle")] public List MiddleJoints; [SerializeField] [Header("Ring")] public List RingJoints; [SerializeField] [Header("Pinky")] public List PinkyJoints; [SerializeField] [Header("Other")] public List OtherJoints; } }