namespace Dreamteck.Splines.Examples { using System.Collections; using System.Collections.Generic; using UnityEngine; public class JunctionSwitch : MonoBehaviour { [System.Serializable] public class Bridge { public enum Direction { Forward = 1, Backward = -1, None = 0 } public bool active = true; public int a; public Direction aDirection = Direction.None; public int b; public Direction bDirection = Direction.None; } public Bridge[] bridges; private void OnValidate() { Node node = GetComponent(); Node.Connection[] connections = node.GetConnections(); if (bridges == null) return; for (int i = 0; i < bridges.Length; i++) { if (bridges[i].a < 0) bridges[i].a = 0; if (bridges[i].b < 0) bridges[i].b = 0; if (bridges[i].a >= connections.Length) bridges[i].a = connections.Length - 1; if (bridges[i].b >= connections.Length) bridges[i].b = connections.Length - 1; } } } }