using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; namespace BNG { [CustomEditor(typeof(GrabPointTrigger))] [CanEditMultipleObjects] public class GrabPointTriggerEditor : Editor { GrabPointTrigger grabTrigger; public override void OnInspectorGUI() { base.OnInspectorGUI(); grabTrigger = (GrabPointTrigger)target; if (grabTrigger.GrabObject != null && GUILayout.Button("Populate Grab Points from " + grabTrigger.GrabObject.transform.name)) { AutoPopulateGrabPoints(); } } public void AutoPopulateGrabPoints() { if (grabTrigger.GrabObject) { var newPoints = grabTrigger.GrabObject.GetComponentsInChildren().ToList(); if(newPoints != null) { grabTrigger.GrabPoints = newPoints; } } } } }