using UnityEngine; namespace QFSW.QC.UI { [ExecuteInEditMode] public class BlurShaderController : MonoBehaviour { [SerializeField] private Material _blurMaterial = null; [SerializeField] private float _blurRadius = 1f; [SerializeField] private Vector2 _referenceResolution = new Vector2(1920, 1080); private void LateUpdate() { if (_blurMaterial) { Vector2 resolution = new Vector2(Screen.width, Screen.height); float correction = resolution.y / _referenceResolution.y; _blurMaterial.SetFloat("_Radius", _blurRadius); _blurMaterial.SetFloat("_BlurMultiplier", correction); } } } }