// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) // This code in no way belongs to BrainFailProductions. I have just made a small change to make // it work with texture arrays #ifndef UNITY_STANDARD_CORE_FORWARD_INCLUDED #define UNITY_STANDARD_CORE_FORWARD_INCLUDED #if defined(UNITY_NO_FULL_STANDARD_SHADER) # define UNITY_STANDARD_SIMPLE 1 #endif #include "Includes/BatchFewStandardConfig.cginc" #if UNITY_STANDARD_SIMPLE #include "Includes/BatchFewStandardCoreForwardSimple.cginc" VertexOutputBaseSimple vertBase (VertexInput v) { return vertForwardBaseSimple(v); } VertexOutputForwardAddSimple vertAdd (VertexInput v) { return vertForwardAddSimple(v); } half4 fragBase (VertexOutputBaseSimple i) : SV_Target { return fragForwardBaseSimpleInternal(i); } half4 fragAdd (VertexOutputForwardAddSimple i) : SV_Target { return fragForwardAddSimpleInternal(i); } #else #include "Includes/BatchFewStandardCore.cginc" VertexOutputForwardBase vertBase (VertexInput v) { return vertForwardBase(v); } VertexOutputForwardAdd vertAdd (VertexInput v) { return vertForwardAdd(v); } half4 fragBase (VertexOutputForwardBase i) : SV_Target { return fragForwardBaseInternal(i); } half4 fragAdd (VertexOutputForwardAdd i) : SV_Target { return fragForwardAddInternal(i); } #endif #endif // UNITY_STANDARD_CORE_FORWARD_INCLUDED