using QFSW.QC.Utilities; using UnityEngine; using UnityEngine.UI; namespace QFSW.QC.Demo { public class RobotSpawner : MonoBehaviour { [SerializeField] private Robot robotPrefab = null; [SerializeField] private Text text = null; [SerializeField] private QuantumTheme theme = null; public int SpawnCount { [Command("demo.spawn-count")] get; private set; } private void Start() { UpdateText(); SpawnRobot(3); } private void UpdateText() { if (!theme) { text.text = $"{SpawnCount} robots spawned"; } else { text.text = $"{SpawnCount.ToString().ColorText(theme.DefaultReturnValueColor)} robots spawned"; } } [Command("demo.spawn-robot", MonoTargetType.Single)] private void SpawnRobot(int count = 1) { for (int i = 0; i < count; i++) { SpawnCount++; Vector3 position = transform.position; position += new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f)); Instantiate(robotPrefab, position, Quaternion.identity).name = $"Robot {SpawnCount}"; } UpdateText(); } } }