using QFSW.QC.Utilities; using UnityEngine; namespace QFSW.QC.Parsers { public class GameObjectParser : BasicQcParser { public override GameObject Parse(string value) { string name = ParseRecursive(value); GameObject obj = GameObjectExtensions.Find(name, true); if (!obj) { throw new ParserInputException($"Could not find GameObject of name {value}."); } return obj; } } }