/* ---------------------------------------
* Author: Started by David Mkrtchyan, modified by Martin Pane (martintayx@gmail.com) (@tayx94)
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
* Project: Graphy - Ultimate Stats Monitor
* Date: 18-May-18
* Studio: Tayx
*
* Git repo: https://github.com/Tayx94/graphy
*
* This project is released under the MIT license.
* Attribution is not required, but it is always welcomed!
* -------------------------------------*/
using UnityEngine;
namespace Tayx.Graphy.Utils.NumString
{
public static class G_IntString
{
#region Variables -> Private
///
/// List of negative ints casted to strings.
///
private static string[] m_negativeBuffer = new string[0];
///
/// List of positive ints casted to strings.
///
private static string[] m_positiveBuffer = new string[0];
#endregion
#region Properties -> Public
///
/// The lowest int value of the existing number buffer.
///
public static int MinValue => -(m_negativeBuffer.Length - 1);
///
/// The highest int value of the existing number buffer.
///
public static int MaxValue => m_positiveBuffer.Length;
#endregion
#region Methods -> Public
///
/// Initialize the buffers.
///
///
/// Lowest negative value allowed.
///
///
/// Highest positive value allowed.
///
public static void Init( int minNegativeValue, int maxPositiveValue )
{
if ( MinValue > minNegativeValue && minNegativeValue <= 0 )
{
int length = Mathf.Abs( minNegativeValue );
m_negativeBuffer = new string[ length ];
for ( int i = 0; i < length; i++ )
{
m_negativeBuffer[ i ] = (-i - 1).ToString();
}
}
if ( MaxValue < maxPositiveValue && maxPositiveValue >= 0 )
{
m_positiveBuffer = new string[ maxPositiveValue + 1 ];
for ( int i = 0; i < maxPositiveValue + 1; i++ )
{
m_positiveBuffer[ i ] = i.ToString();
}
}
}
public static void Dispose()
{
m_negativeBuffer = new string[ 0 ];
m_positiveBuffer = new string[ 0 ];
}
///
/// Returns this int as a cached string.
///
///
/// The required int.
///
///
/// A cached number string if within the buffer ranges.
///
public static string ToStringNonAlloc(this int value)
{
if (value < 0 && -value <= m_negativeBuffer.Length)
{
return m_negativeBuffer[-value - 1];
}
if (value >= 0 && value < m_positiveBuffer.Length)
{
return m_positiveBuffer[value];
}
// If the value is not within the buffer ranges, just do a normal .ToString()
return value.ToString();
}
#endregion
}
}