using Dreamteck.Splines; using System.Collections; using System.Collections.Generic; using UnityEngine; public class FinishController : MonoBehaviour { private ShipMoveSides _moveSides; private ShipPathFollower _follower; private CutsceneLookAt _cutsceneLook; private void Awake() { _moveSides = FindObjectOfType(); } public void StartCustcene() { _moveSides.ToggleInput(false); } }