using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BNG { /// <summary> /// This component gives you a convenient way to group together GameObjects and toggle them on / off /// </summary> public class UICanvasGroup : MonoBehaviour { public List<GameObject> CanvasObjects; public void ActivateCanvas(int CanvasIndex) { for(int x = 0; x < CanvasObjects.Count; x++) { if(CanvasObjects[x] != null) { CanvasObjects[x].SetActive(x == CanvasIndex); } } } } }