using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace BNG {
///
/// A marker for valid teleport destinations
///
public class TeleportDestination : MonoBehaviour {
///
/// Where the player will be teleported to
///
[Tooltip("Where the player will be teleported to")]
public Transform DestinationTransform;
///
/// Snap player to this rotation?
/// +
[Tooltip("Snap player to this rotation?")]
public bool ForcePlayerRotation = false;
[Tooltip("Called when a player uses the teleporter to enter this destination.")]
public UnityEvent OnPlayerTeleported;
}
}