using UnityEngine; using System.Collections; using UnityEditor; using Dreamteck.Splines.Editor; namespace Dreamteck.Splines.Primitives { public class RectangleEditor : PrimitiveEditor { public override string GetName() { return "Rectangle"; } public override void Open(DreamteckSplinesEditor editor) { base.Open(editor); primitive = new Rectangle(); primitive.offset = origin; } protected override void OnGUI() { base.OnGUI(); Rectangle rect = (Rectangle)primitive; rect.size = EditorGUILayout.Vector2Field("Size", rect.size); } } }