using System.Collections; using System.Collections.Generic; using UnityEngine; public class FinishController : MonoBehaviour { private ShipPathFollower _follower; private CutsceneLookAt _cutsceneLook; private void Awake() { _follower = FindObjectOfType(); _cutsceneLook = FindObjectOfType(); } public void StartCustcene() { _follower.CutsceneMovement(); _cutsceneLook.StartLook(); } }