using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; namespace BNG { public class IntegrationsEditor : EditorWindow { [MenuItem("VRIF/VRIF Integrations")] public static void ShowWindow() { //Show existing window instance. If one doesn't exist, make one. EditorWindow.GetWindow(typeof(IntegrationsEditor)); } void OnGUI() { GUILayout.Label("VRIF Integration Settings", EditorStyles.boldLabel); VRIFSettings.OculusIntegration = EditorGUILayout.Toggle("Oculus Integration", VRIFSettings.OculusIntegration); VRIFSettings.SteamVRIntegration = EditorGUILayout.Toggle("SteamVR Integration", VRIFSettings.SteamVRIntegration); VRIFSettings.PicoIntegration = EditorGUILayout.Toggle("Pico Integration", VRIFSettings.PicoIntegration); GUILayout.Label("", EditorStyles.boldLabel); GUILayout.Label("*Enabling an integration will add the appropriate Scripting Define Symbol to your Project Settings for you.", EditorStyles.label); GUILayout.Label("*Note : The project will rebuild after toggling an integration.", EditorStyles.boldLabel); EditorGUILayout.Separator(); } } public class VRIFSettings { public static bool OculusIntegration { get { return EditorPrefs.GetBool("OculusIntegration", false); } set { EditorPrefs.SetBool("OculusIntegration", value); if(value) { AddDefineSymbol("OCULUS_INTEGRATION"); } else { RemoveDefineSymbol("OCULUS_INTEGRATION"); } } } public static bool SteamVRIntegration { get { return EditorPrefs.GetBool("SteamVRIntegration", false); } set { EditorPrefs.SetBool("SteamVRIntegration", value); if (value) { AddDefineSymbol("STEAM_VR_SDK"); } else { RemoveDefineSymbol("STEAM_VR_SDK"); } } } public static bool PicoIntegration { get { return EditorPrefs.GetBool("PicoIntegration", false); } set { EditorPrefs.SetBool("PicoIntegration", value); if (value) { AddDefineSymbol("PICO_SDK"); } else { RemoveDefineSymbol("PICO_SDK"); } } } static void AddDefineSymbol(string symbolName) { string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup); // Already included if(definesString.Contains(symbolName)) { return; } List allDefines = definesString.Split(';').ToList(); allDefines.Add(symbolName); string result = string.Join(";", allDefines.ToArray()); PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, result); } static void RemoveDefineSymbol(string symbolName) { string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup); if(definesString.Contains(symbolName + ";")) { definesString = definesString.Replace(symbolName + ";", ""); } else if (definesString.Contains(symbolName)) { definesString = definesString.Replace(symbolName, ""); } else { return; } PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, definesString); } } }