using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BNG { public class PlaySoundOnGrab : GrabbableEvents { public AudioClip SoundToPlay; public override void OnGrab(Grabber grabber) { // Play Sound if(SoundToPlay) { VRUtils.Instance.PlaySpatialClipAt(SoundToPlay, transform.position, 1f, 1f); } base.OnGrab(grabber); } } }