using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoostZone : TriggerZone { [SerializeField] private float _boostAmmount; [SerializeField] private float _boostTime; protected override void InZone() { base.InZone(); _ship.StopBoost(); _ship.AddBoost(_boostAmmount, _boostTime); } protected override void OutZone() { base.OutZone(); //_ship.StopBoost(); } }