using System.Collections; using System.Collections.Generic; using UnityEngine; public class MultiplyVelocityZone : TriggerZone { [SerializeField] [Range(0,1)] private float _velocityMultiplier; protected override void InZone() { base.InZone(); _ship.StopBoost(); _ship.MultiplyVelocity(_velocityMultiplier); } protected override void OutZone() { base.OutZone(); } }