/* ---------------------------------------
* Author: Started by David Mkrtchyan, modified by Martin Pane (martintayx@gmail.com) (@tayx94)
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
* Project: Graphy - Ultimate Stats Monitor
* Date: 18-May-18
* Studio: Tayx
*
* Git repo: https://github.com/Tayx94/graphy
*
* This project is released under the MIT license.
* Attribution is not required, but it is always welcomed!
* -------------------------------------*/
using UnityEngine;
namespace Tayx.Graphy.Utils.NumString
{
public static class G_FloatString
{
#region Variables -> Private
///
/// Float represented as a string, formatted.
///
private const string m_floatFormat = "0.0";
///
/// The currently defined, globally used decimal multiplier.
///
private static float m_decimalMultiplier = 10f;
///
/// List of negative floats casted to strings.
///
private static string[] m_negativeBuffer = new string[0];
///
/// List of positive floats casted to strings.
///
private static string[] m_positiveBuffer = new string[0];
#endregion
#region Properties -> Public
///
/// The lowest float value of the existing number buffer.
///
public static float MinValue => -(m_negativeBuffer.Length - 1).FromIndex();
///
/// The highest float value of the existing number buffer.
///
public static float MaxValue => (m_positiveBuffer.Length - 1).FromIndex();
#endregion
#region Methods -> Public
///
/// Initialize the buffers.
///
///
/// Lowest negative value allowed.
///
///
/// Highest positive value allowed.
///
public static void Init( float minNegativeValue, float maxPositiveValue )
{
int negativeLength = minNegativeValue.ToIndex();
int positiveLength = maxPositiveValue.ToIndex();
if ( MinValue > minNegativeValue && negativeLength >= 0 )
{
m_negativeBuffer = new string[ negativeLength ];
for ( int i = 0; i < negativeLength; i++ )
{
m_negativeBuffer[ i ] = (-i - 1).FromIndex().ToString( m_floatFormat );
}
}
if ( MaxValue < maxPositiveValue && positiveLength >= 0 )
{
m_positiveBuffer = new string[ positiveLength + 1 ];
for ( int i = 0; i < positiveLength + 1; i++ )
{
m_positiveBuffer[ i ] = i.FromIndex().ToString( m_floatFormat );
}
}
}
public static void Dispose()
{
m_negativeBuffer = new string[0];
m_positiveBuffer = new string[0];
}
///
/// Returns this float as a cached string.
///
///
/// The required float.
///
///
/// A cached number string.
///
public static string ToStringNonAlloc(this float value)
{
int valIndex = value.ToIndex();
if (value < 0 && valIndex < m_negativeBuffer.Length)
{
return m_negativeBuffer[valIndex];
}
if (value >= 0 && valIndex < m_positiveBuffer.Length)
{
return m_positiveBuffer[valIndex];
}
return value.ToString();
}
//TODO: Convert this to use m_floatFormat instead, but investigate which functions require and dont require one first.
///
/// Returns this float as a cached string.
///
///
/// The required float.
///
///
/// A cached number string.
///
public static string ToStringNonAlloc(this float value, string format)
{
int valIndex = value.ToIndex();
if (value < 0 && valIndex < m_negativeBuffer.Length)
{
return m_negativeBuffer[valIndex];
}
if (value >= 0 && valIndex < m_positiveBuffer.Length)
{
return m_positiveBuffer[valIndex];
}
return value.ToString(format);
}
///
/// Returns a float as a casted int.
///
///
/// The given float.
///
///
/// The given float as an int.
///
public static int ToInt(this float f)
{
return (int)f;
}
///
/// Returns an int as a casted float.
///
///
/// The given int.
///
///
/// The given int as a float.
///
public static float ToFloat(this int i)
{
return (float)i;
}
#endregion
#region Methods -> Private
private static int ToIndex(this float f)
{
return Mathf.Abs((f * m_decimalMultiplier).ToInt());
}
private static float FromIndex(this int i)
{
return (i.ToFloat() / m_decimalMultiplier);
}
#endregion
}
}