using UnityEngine;
using UnityEngine.Events;
// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
namespace SciFiShipController
{
///
/// This allows the storage of method calls with parameters in ShipDockingStation.cs and ShipDocking.cs
/// Param 1 - ShipDockingStationID
/// Param 2 - shipId
/// Param 3 - Docking Station Docking Point Number (1 - n)
/// Param 4 - FUTURE Expansion
/// We need to derive it from UnityEvents so that the UnityEvent is serializable
/// in the inspector. When parameters are used, UnityEvent is not serializable
/// without the use of this class. We can have up to 4 parameters.
///
[System.Serializable]
public class SSCDockingEvt1 : UnityEvent
{
// ShipDockingStation onPreUndock, onPostDocked
// ShipDocking onPostDockingHover, onPostUndockingHover
// Param 1 - ShipDockingStationID
// Param 2 - shipId
// Param 3 - Docking Station - Docking Point Number (1 - n)
// Param 4 - FUTURE Expansion
}
}