namespace Dreamteck.Editor { using UnityEngine; using UnityEditor; public static class ScriptingDefineUtility { public static void Add(string define, BuildTargetGroup target, bool log = false) { string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(target); if (definesString.Contains(define)) return; string[] allDefines = definesString.Split(';'); ArrayUtility.Add(ref allDefines, define); definesString = string.Join(";", allDefines); PlayerSettings.SetScriptingDefineSymbolsForGroup(target, definesString); Debug.Log("Added \"" + define + "\" from " + EditorUserBuildSettings.selectedBuildTargetGroup + " Scripting define in Player Settings"); } public static void Remove(string define, BuildTargetGroup target, bool log = false) { string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(target); if (!definesString.Contains(define)) return; string[] allDefines = definesString.Split(';'); ArrayUtility.Remove(ref allDefines, define); definesString = string.Join(";", allDefines); PlayerSettings.SetScriptingDefineSymbolsForGroup(target, definesString); Debug.Log("Removed \""+ define + "\" from " + EditorUserBuildSettings.selectedBuildTargetGroup + " Scripting define in Player Settings"); } } }