<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"><asset>
	<contributor>
	  <author>Geopipe</author>
	  <authoring_tool>geopipe</authoring_tool>
	  <source_data />
	  <comments />
	</contributor>
	<created>2023-06-23T18:32:15</created>
	<modified>2023-06-23T18:32:15</modified>
	<unit name="meters" meter="1" />
	<up_axis>Z_UP</up_axis>
  </asset><library_images><image id="image31t10gpc62ci6st" name="image31t10gpc62ci6st">
      <init_from>images/windowedFacade_plaster_2_diffuse_1024.png</init_from>
    </image>
    <image id="image32t10gpc62ci6st" name="image32t10gpc62ci6st">
      <init_from>images/windowedFacade_plaster_2_specularGlossiness_1024.png</init_from>
    </image>
    <image id="image33t10gpc62ci6st" name="image33t10gpc62ci6st">
      <init_from>images/windowedFacade_plaster_2_normal_1024.png</init_from>
    </image>
    <image id="image34t10gpc62ci6st" name="image34t10gpc62ci6st">
      <init_from>images/facade_plaster_2_diffuse_1024.png</init_from>
    </image>
    <image id="image35t10gpc62ci6st" name="image35t10gpc62ci6st">
      <init_from>images/facade_plaster_2_specularGlossiness_1024.png</init_from>
    </image>
    <image id="image36t10gpc62ci6st" name="image36t10gpc62ci6st">
      <init_from>images/facade_plaster_2_normal_1024.png</init_from>
    </image>
    <image id="image6t10gpc63824st" name="image6t10gpc63824st">
      <init_from>images/ortho10gpc63824.jpg</init_from>
    </image>
    </library_images><library_geometries><geometry name="geometryt10gpc63824st181" id="geometryt10gpc63824st181">
      <mesh name="geometryt10gpc63824st181-mesh" id="geometryt10gpc63824st181-mesh">
        <source id="mesht10gpc63824st181-positions" name="mesht10gpc63824st181-positions">
          <float_array id="mesht10gpc63824st181-positions-array" count="48">100.6162 -59.76614 41.62896 100.6162 -59.76614 17.64483 106.1244 -62.75816 17.64483 106.1244 -62.75816 41.62896 112.265 -36.16311 41.62896 112.265 -36.16311 17.64483 100.2969 -58.19617 17.64483 100.2969 -58.19617 41.62896 107.6152 -62.1714 41.62896 107.6152 -62.1714 17.64483 119.5833 -40.13834 17.64483 119.5833 -40.13834 41.62896 119.2641 -38.56837 17.64483 113.7558 -35.57634 17.64483 113.7558 -35.57634 41.62896 119.2641 -38.56837 41.62896</float_array>
          <technique_common>
            <accessor source="#mesht10gpc63824st181-positions-array" count="16" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="mesht10gpc63824st181-normals" name="mesht10gpc63824st181-normals">
          <float_array id="mesht10gpc63824st181-normals-array" count="12">-0.4773168 -0.8787313 0 -0.8787313 0.4773168 0 0.8787313 -0.4773168 0 0.4773168 0.8787313 0</float_array>
          <technique_common>
            <accessor source="#mesht10gpc63824st181-normals-array" count="4" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="mesht10gpc63824st181-map0" name="mesht10gpc63824st181-map0">
          <float_array id="mesht10gpc63824st181-map0-array" count="20">0 7 0 0 2 0 2 7 8 0 8 7 8 0 8 7 2 0 2 7</float_array>
          <technique_common>
            <accessor source="#mesht10gpc63824st181-map0-array" count="10" stride="2">
              <param name="U" type="float" />
              <param name="V" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="mesht10gpc63824st181-map1" name="mesht10gpc63824st181-map1">
          <float_array id="mesht10gpc63824st181-map1-array" count="8">1.43307 1.10196 1.00787 1.29804 1.44094 1.76863 1.40945 1.63137</float_array>
          <technique_common>
            <accessor source="#mesht10gpc63824st181-map1-array" count="4" stride="2">
              <param name="U" type="float" />
              <param name="V" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="geometryt10gpc63824st181-vertices" name="geometryt10gpc63824st181-vertices">
          <input semantic="POSITION" source="#mesht10gpc63824st181-positions" />
        </vertices>
        <triangles material="material9" count="8">
          <input semantic="VERTEX" source="#geometryt10gpc63824st181-vertices" offset="0" />
          <input semantic="NORMAL" source="#mesht10gpc63824st181-normals" offset="1" />
          <input semantic="TEXCOORD" source="#mesht10gpc63824st181-map0" offset="2" set="0" />
          <input semantic="TEXCOORD" source="#mesht10gpc63824st181-map1" offset="3" set="1" />
          <p>0 0 0 0 1 0 1 0 2 0 2 0 0 0 0 0 2 0 2 0 3 0 3 0 4 1 0 1 5 1 1 1 6 1 4 1 4 1 0 1 6 1 4 1 7 1 5 1 8 2 0 2 9 2 1 2 10 2 6 2 8 2 0 2 10 2 6 2 11 2 7 2 12 3 1 3 13 3 8 3 14 3 9 3 15 3 0 3 12 3 1 3 14 3 9 3</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry name="geometryt10gpc63824st182" id="geometryt10gpc63824st182">
      <mesh name="geometryt10gpc63824st182-mesh" id="geometryt10gpc63824st182-mesh">
        <source id="mesht10gpc63824st182-positions" name="mesht10gpc63824st182-positions">
          <float_array id="mesht10gpc63824st182-positions-array" count="78">106.1244 -62.75816 17.64483 107.0295 -63.24976 41.62896 106.1244 -62.75816 41.62896 99.71114 -59.27454 15.82896 100.6162 -59.76614 17.64483 107.0295 -63.24976 15.82896 100.6162 -59.76614 41.62896 99.71114 -59.27454 41.62896 100.2969 -58.19617 17.64483 100.2969 -58.19617 41.62896 112.265 -36.16311 17.64483 112.265 -36.16311 41.62896 112.8508 -35.08474 41.62896 112.8508 -35.08474 15.82896 119.5833 -40.13834 17.64483 120.1691 -39.05997 41.62896 119.5833 -40.13834 41.62896 107.6152 -62.1714 17.64483 120.1691 -39.05997 15.82896 107.6152 -62.1714 41.62896 113.7558 -35.57634 17.64483 112.8508 -35.08474 41.62896 113.7558 -35.57634 41.62896 119.2641 -38.56837 17.64483 112.8508 -35.08474 15.82896 119.2641 -38.56837 41.62896</float_array>
          <technique_common>
            <accessor source="#mesht10gpc63824st182-positions-array" count="26" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="mesht10gpc63824st182-normals" name="mesht10gpc63824st182-normals">
          <float_array id="mesht10gpc63824st182-normals-array" count="12">-0.4773168 -0.8787313 0 -0.8787313 0.4773168 0 0.8787313 -0.4773168 0 0.4773168 0.8787313 0</float_array>
          <technique_common>
            <accessor source="#mesht10gpc63824st182-normals-array" count="4" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="mesht10gpc63824st182-map0" name="mesht10gpc63824st182-map0">
          <float_array id="mesht10gpc63824st182-map0-array" count="44">2 0 2.32861 7 2 7 -0.32861 -0.52998 0 0 2.32861 -0.52998 0 7 -0.32861 7 8 0 8.39154 7 8 7 8.39154 -0.52998 -0.39154 7 -0.39154 -0.52998 8 0 8 7 2 0 2.32861 7 2 7 2.32861 -0.52998 -0.32861 7 -0.32861 -0.52998</float_array>
          <technique_common>
            <accessor source="#mesht10gpc63824st182-map0-array" count="22" stride="2">
              <param name="U" type="float" />
              <param name="V" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="geometryt10gpc63824st182-vertices" name="geometryt10gpc63824st182-vertices">
          <input semantic="POSITION" source="#mesht10gpc63824st182-positions" />
        </vertices>
        <triangles material="material10" count="24">
          <input semantic="VERTEX" source="#geometryt10gpc63824st182-vertices" offset="0" />
          <input semantic="NORMAL" source="#mesht10gpc63824st182-normals" offset="1" />
          <input semantic="TEXCOORD" source="#mesht10gpc63824st182-map0" offset="2" set="0" />
          <p>0 0 0 1 0 1 2 0 2 3 0 3 0 0 0 4 0 4 3 0 3 5 0 5 0 0 0 1 0 1 0 0 0 5 0 5 6 0 6 7 0 7 4 0 4 7 0 7 3 0 3 4 0 4 8 1 8 7 1 9 9 1 10 10 1 4 3 1 11 8 1 8 7 1 9 8 1 8 3 1 11 11 1 6 12 1 12 10 1 4 12 1 12 13 1 13 10 1 4 13 1 13 3 1 11 10 1 4 14 2 14 15 2 9 16 2 15 5 2 13 14 2 14 17 2 4 5 2 13 18 2 11 14 2 14 15 2 9 14 2 14 18 2 11 19 2 6 1 2 12 17 2 4 1 2 12 5 2 13 17 2 4 20 3 16 21 3 17 22 3 18 23 3 4 24 3 19 20 3 16 21 3 17 20 3 16 24 3 19 25 3 6 15 3 20 23 3 4 15 3 20 18 3 21 23 3 4 18 3 21 24 3 19 23 3 4</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry name="geometryt10gpc63824st183" id="geometryt10gpc63824st183">
      <mesh name="geometryt10gpc63824st183-mesh" id="geometryt10gpc63824st183-mesh">
        <source id="mesht10gpc63824st183-positions" name="mesht10gpc63824st183-positions">
          <float_array id="mesht10gpc63824st183-positions-array" count="24">112.8508 -35.08474 15.82896 120.1691 -39.05997 15.82896 107.0295 -63.24976 15.82896 99.71114 -59.27454 15.82896 112.8508 -35.08474 41.62896 99.71114 -59.27454 41.62896 107.0295 -63.24976 41.62896 120.1691 -39.05997 41.62896</float_array>
          <technique_common>
            <accessor source="#mesht10gpc63824st183-positions-array" count="8" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="mesht10gpc63824st183-normals" name="mesht10gpc63824st183-normals">
          <float_array id="mesht10gpc63824st183-normals-array" count="6">0 0 -1 0 0 1</float_array>
          <technique_common>
            <accessor source="#mesht10gpc63824st183-normals-array" count="2" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="mesht10gpc63824st183-map0" name="mesht10gpc63824st183-map0">
          <float_array id="mesht10gpc63824st183-map0-array" count="8">0.02796 0.2266499 0.03286999 0.2413 0.08107 0.21425 0.07615995 0.19959</float_array>
          <technique_common>
            <accessor source="#mesht10gpc63824st183-map0-array" count="4" stride="2">
              <param name="U" type="float" />
              <param name="V" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="geometryt10gpc63824st183-vertices" name="geometryt10gpc63824st183-vertices">
          <input semantic="POSITION" source="#mesht10gpc63824st183-positions" />
        </vertices>
        <triangles material="material2" count="4">
          <input semantic="VERTEX" source="#geometryt10gpc63824st183-vertices" offset="0" />
          <input semantic="NORMAL" source="#mesht10gpc63824st183-normals" offset="1" />
          <input semantic="TEXCOORD" source="#mesht10gpc63824st183-map0" offset="2" set="0" />
          <p>0 0 0 1 0 1 2 0 2 3 0 3 0 0 0 2 0 2 4 1 0 5 1 3 6 1 2 4 1 0 6 1 2 7 1 1</p>
        </triangles>
      </mesh>
    </geometry>
    </library_geometries><library_effects><effect id="effect11t10gpc62ci6st" name="effect11t10gpc62ci6st">
      <profile_COMMON>
        <newparam sid="effect11-image31-surfacet10gpc62ci6st">
          <surface type="2D">
            <init_from>image31t10gpc62ci6st</init_from>
          </surface>
        </newparam>
        <newparam sid="effect11-image31t10gpc62ci6st">
          <sampler2D>
            <source>effect11-image31-surfacet10gpc62ci6st</source>
          </sampler2D>
        </newparam>
        <newparam sid="effect11-image32-surfacet10gpc62ci6st">
          <surface type="2D">
            <init_from>image32t10gpc62ci6st</init_from>
          </surface>
        </newparam>
        <newparam sid="effect11-image32t10gpc62ci6st">
          <sampler2D>
            <source>effect11-image32-surfacet10gpc62ci6st</source>
          </sampler2D>
        </newparam>
        <newparam sid="effect11-image33-surfacet10gpc62ci6st">
          <surface type="2D">
            <init_from>image33t10gpc62ci6st</init_from>
          </surface>
        </newparam>
        <newparam sid="effect11-image33t10gpc62ci6st">
          <sampler2D>
            <source>effect11-image33-surfacet10gpc62ci6st</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <diffuse>
              <texture texture="effect11-image31t10gpc62ci6st" texcoord="UVSET0" />
            </diffuse>
            <specular>
              <texture texture="effect11-image32t10gpc62ci6st" texcoord="UVSET0" />
            </specular>
            <shininess>
              <float>10</float>
            </shininess>
          </phong>
          <extra>
            <technique profile="FCOLLADA">
              <bump>
                <texture texture="effect11-image33t10gpc62ci6st" texcoord="UVSET0" />
              </bump>
            </technique>
          </extra>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided sid="double_sided">1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
    </effect>
    <effect id="effect12t10gpc62ci6st" name="effect12t10gpc62ci6st">
      <profile_COMMON>
        <newparam sid="effect12-image34-surfacet10gpc62ci6st">
          <surface type="2D">
            <init_from>image34t10gpc62ci6st</init_from>
          </surface>
        </newparam>
        <newparam sid="effect12-image34t10gpc62ci6st">
          <sampler2D>
            <source>effect12-image34-surfacet10gpc62ci6st</source>
          </sampler2D>
        </newparam>
        <newparam sid="effect12-image35-surfacet10gpc62ci6st">
          <surface type="2D">
            <init_from>image35t10gpc62ci6st</init_from>
          </surface>
        </newparam>
        <newparam sid="effect12-image35t10gpc62ci6st">
          <sampler2D>
            <source>effect12-image35-surfacet10gpc62ci6st</source>
          </sampler2D>
        </newparam>
        <newparam sid="effect12-image36-surfacet10gpc62ci6st">
          <surface type="2D">
            <init_from>image36t10gpc62ci6st</init_from>
          </surface>
        </newparam>
        <newparam sid="effect12-image36t10gpc62ci6st">
          <sampler2D>
            <source>effect12-image36-surfacet10gpc62ci6st</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <phong>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <diffuse>
              <texture texture="effect12-image34t10gpc62ci6st" texcoord="UVSET0" />
            </diffuse>
            <specular>
              <texture texture="effect12-image35t10gpc62ci6st" texcoord="UVSET0" />
            </specular>
            <shininess>
              <float>10</float>
            </shininess>
          </phong>
          <extra>
            <technique profile="FCOLLADA">
              <bump>
                <texture texture="effect12-image36t10gpc62ci6st" texcoord="UVSET0" />
              </bump>
            </technique>
          </extra>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided sid="double_sided">1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
    </effect>
    <effect id="effect2t10gpc63824st" name="effect2t10gpc63824st">
      <profile_COMMON>
        <newparam sid="effect2-image6-surfacet10gpc63824st">
          <surface type="2D">
            <init_from>image6t10gpc63824st</init_from>
          </surface>
        </newparam>
        <newparam sid="effect2-image6t10gpc63824st">
          <sampler2D>
            <source>effect2-image6-surfacet10gpc63824st</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <lambert>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <diffuse>
              <texture texture="effect2-image6t10gpc63824st" texcoord="UVSET0" />
            </diffuse>
          </lambert>
        </technique>
        <extra>
          <technique profile="GOOGLEEARTH">
            <double_sided sid="double_sided">1</double_sided>
          </technique>
        </extra>
      </profile_COMMON>
    </effect>
    </library_effects><library_materials><material id="material11t10gpc62ci6st" name="material11t10gpc62ci6st">
      <instance_effect url="#effect11t10gpc62ci6st" />
    </material>
    <material id="material12t10gpc62ci6st" name="material12t10gpc62ci6st">
      <instance_effect url="#effect12t10gpc62ci6st" />
    </material>
    <material id="material2t10gpc63824st" name="material2t10gpc63824st">
      <instance_effect url="#effect2t10gpc63824st" />
    </material>
    </library_materials><library_nodes /><library_visual_scenes><visual_scene id="geopipe_scene"><node type="NODE" id="geopipeinodepLsIdb7t" name="geopipeinodepLsIdb7t">
        <translate>745.650811 -130.302574 0.000000</translate><instance_geometry url="#geometryt10gpc63824st181">
          <bind_material>
            <technique_common>
              <instance_material symbol="material9" target="#material11t10gpc62ci6st">
                <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
              </instance_material>
            </technique_common>
          </bind_material>
        </instance_geometry>
        <instance_geometry url="#geometryt10gpc63824st182">
          <bind_material>
            <technique_common>
              <instance_material symbol="material10" target="#material12t10gpc62ci6st">
                <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
              </instance_material>
            </technique_common>
          </bind_material>
        </instance_geometry>
        <instance_geometry url="#geometryt10gpc63824st183">
          <bind_material>
            <technique_common>
              <instance_material symbol="material2" target="#material2t10gpc63824st">
                <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
              </instance_material>
            </technique_common>
          </bind_material>
        </instance_geometry>
        <extra>
          <technique profile="geopipe_Metadata">
            <param type="string" name="max_elevation">41.931419</param><param type="string" name="addr:city">New York</param><param type="string" name="addr:housenumber">30</param><param type="string" name="roof:shape">flat</param><param type="string" name="geopipe:identifier">graof8hitDBAUYcdh4INeg==</param><param type="string" name="addr:postcode">10019</param><param type="string" name="nycdoitt:bin">1081139</param><param type="string" name="addr:street">West 57th Street</param><param type="string" name="roof:height">0.000000</param><param type="string" name="geopipe:floor_thickness">0.362584</param><param type="string" name="roof:color">0x000000ff</param><param type="string" name="building:material">plaster</param><param type="string" name="level_height">3.685714</param><param type="string" name="height">25.799999</param><param type="string" name="roof:material">concrete</param><param type="string" name="geopipe:window_props" /><param type="string" name="ground_elevation">17.644829</param><param type="string" name="building:color">0x8f867dff</param><param type="string" name="building">yes</param><param type="string" name="min_elevation">15.828958</param><param type="string" name="geopipe:window_type">Picture</param><param type="string" name="min_height">0.000000</param><param type="string" name="wikidata">Q705846</param>
          </technique>
        </extra>
      </node>
      </visual_scene></library_visual_scenes><scene><instance_visual_scene url="#geopipe_scene" /></scene><extra /></COLLADA>