using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MultiplyVelocityZone : TriggerZone
{
    [SerializeField]
    [Range(0,1)]
    private float _velocityMultiplier;

    protected override void InZone()
    {
        base.InZone();
        //_ship.StopBoost();
        //_ship.MultiplyVelocity(_velocityMultiplier);
    }

    protected override void OutZone()
    {
        base.OutZone();
    }
}