using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class PreviewModule : MonoBehaviour
{
    [SerializeField]
    private UIPanel _previewPanel;
    [SerializeField]
    private RawImage _secondDisplayPreviewImage;

    public void TogglePanel(bool value)
    {
        if (value)
        {
            ShowPanel();
        }
        else
        {
            HidePanel();
        }
    }

    private void ShowPanel()
    {
        _previewPanel.ShowPanel();
        _secondDisplayPreviewImage.gameObject.SetActive(true);
    }

    private void HidePanel()
    {
        _previewPanel.HidePanel();
        _secondDisplayPreviewImage.gameObject.SetActive(false);
    }
}