using UnityEngine; namespace AmazingAssets.CurvedWorld.Example { public class CameraFollow : MonoBehaviour { public Transform target; // The position that that camera will be following. public float smoothing = 5f; // The speed with which the camera will be following. Vector3 offset; // The initial offset from the target. void Start () { // Calculate initial offset. offset = transform.position - target.position; } void LateUpdate () { // Create a postion the camera is aiming for based on the offset from the target. Vector3 targetCamPos = target.position + offset; // Smoothly interpolate between camera's current position and it's target position. transform.position = Vector3.Lerp (transform.position, targetCamPos, smoothing * Time.deltaTime); } } }