using UnityEngine; namespace AmazingAssets.CurvedWorld.Example { public class RunnerCar : MonoBehaviour { public Vector3 moveDirection = new Vector3(1, 0, 0); //Set by spawner after instantiating public float movingSpeed = 1; //Set by spawner after instantiating Rigidbody rigidBody; void Start() { rigidBody = GetComponent(); } void FixedUpdate() { rigidBody.MovePosition(transform.position + moveDirection * movingSpeed * Time.deltaTime * movingSpeed); if (transform.position.y < -300) { Destroy(this.gameObject); } } void OnCollisionEnter(Collision collision) { if (collision.rigidbody) { Vector3 force = (Vector3.up * 2 + Random.insideUnitSphere).normalized * Random.Range(100, 150); collision.rigidbody.AddForce(force, ForceMode.Impulse); } } } }