using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BNG { public class CharacterYOffset : MonoBehaviour { // This is used to offset a FinalIK character by it's parent. This fixes some positional issues. void LateUpdate() { float yOffset = transform.parent.localPosition.y; transform.localPosition = new Vector3(transform.localPosition.x, -1 - yOffset, transform.localPosition.z); } } }