using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace BNG {
///
/// Add this Component to any Canvas to make sure it can be interacted with in World Space
///
[RequireComponent(typeof(GraphicRaycaster))]
[RequireComponent(typeof(Canvas))]
public class VRCanvas : MonoBehaviour {
void Start() {
VRUISystem.Instance.AddCanvas(GetComponent