using System; using System.Collections; using UnityEngine; using UnityEngine.Events; public class vTimerCounter : MonoBehaviour { public bool startTimerOnStart = false; private bool started = false; public event UnityAction OnUpdateTimer; DateTime StartTime; public int Seconds; public void Start() { if (startTimerOnStart) StartTimer(); } public void StartTimer() { StartTime = DateTime.Now.AddSeconds(Seconds); started = true; } private string lastText; public void AddTime(int seconds) { if (!started) return; StartTime = StartTime.AddSeconds(seconds); } private void Update() { if (!started) return; var time = DateTime.Now; if (time > StartTime) { started = false; GameManager.Instance.ChangeState(GameState.Ended); lastText = $"{0:D2}:{0:D2}:{0:D2}.{0:D3}"; OnUpdateTimer?.Invoke(lastText); return; } var timeSpan = StartTime - time; var ms = timeSpan.Milliseconds; var sec = timeSpan.Seconds; var min = timeSpan.Minutes; var hour = timeSpan.Hours; lastText = $"{hour:D2}:{min:D2}:{sec:D2}.{ms:D3}"; OnUpdateTimer?.Invoke(lastText); } }