using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AmazingAssets.AdvancedDissolve.ExampleScripts { public class Spawner : MonoBehaviour { static public Spawner active; public GameObject target; public Vector3 boundsSize; public AdvancedDissolveGeometricCutoutController controller; float timeDelta; float nextSpawnTime; private void Start() { active = this; timeDelta = 0; nextSpawnTime = Random.Range(0.5f, 2f); Spawn(); } void Update() { timeDelta += Time.deltaTime; if (timeDelta > nextSpawnTime) { timeDelta = 0; nextSpawnTime = Random.Range(0.5f, 3f); Spawn(); } } void Spawn() { Vector3 randomPosition = new Vector3(UnityEngine.Random.Range(-boundsSize.x, boundsSize.x), UnityEngine.Random.Range(-boundsSize.y, boundsSize.y), UnityEngine.Random.Range(-boundsSize.z, boundsSize.z)); Instantiate(target, transform.position + randomPosition, Quaternion.identity); } private void OnDrawGizmos() { Gizmos.DrawWireCube(transform.position, boundsSize * 2); } } }