using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class LeanTimer : MonoBehaviour { public UnityEvent OnUpdate = new UnityEvent(); private LTDescr LTDescr; public void StartTimer(float startValue, float endValue, float time, System.Action OnComplete = null) { LTDescr = LeanTween.value(1, 0, time).setOnUpdate((float x) => { OnUpdate?.Invoke(x); }).setOnComplete(OnComplete); } public void StopTimer(float value = 0) { if (LTDescr != null) { LeanTween.cancel(LTDescr.id); OnUpdate?.Invoke(value); } } }